Please use this identifier to cite or link to this item: https://gnanaganga.inflibnet.ac.in:8443/jspui/handle/123456789/15766
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dc.contributor.authorDumka, Shipra-
dc.contributor.authorVedashree, A-
dc.date.accessioned2024-07-10T10:58:38Z-
dc.date.available2024-07-10T10:58:38Z-
dc.date.issued2024-05-04-
dc.identifier.citation93p.en_US
dc.identifier.urihttps://gnanaganga.inflibnet.ac.in:8443/jspui/handle/123456789/15766-
dc.description.abstract“The metaverse is not a distant dream; it is a canvas where we can paint the future of human interaction and collaboration”1 The roots of Intellectual Property right originated from United International Bureaux for the Protection of Intellectual Property BIRPI, (1893) for enforcement for the protection of intangible assets the first convention which realized the importance of Patent invention was Paris Convention (1883) through which nations decided to join hands for protection and legal remedies are provided for the infringement of Industrial design. World Intellectual Property Organization (WIPO) a global forum which inflated the growth and cooperation among the nations for the IP protection with changing time Intellectual Property Rights have molded itself into ‘Digital Intellectual Property Rights’ which is a new buzz word in the era of globalization the word digital applies in the computer technology using or storing any data or information in the digital mode it covers Artificial intelligence, blockchain and Virtual Reality since "If technology is a problem, then the solution is also a technology" As relationship between law and technology is dynamic. In India 'Loka' is India's first metaverse app. Metaverse will change the world how we see it some people call it the successor state in today's mobile internet it is more immersive, social, and 3D approach. Metaverse is the other side of the world which is called as virtual reality Metaverse includes smartphone, web, streaming. Bigger than our platforms. Metaverse includes PC VR- limitless Power, versatile, stationary, Augmented virtual reality, Powerful, productive, portable e.g., Instagram filters, (augmented meaning to be added), Immersive Glasses- stylish, focused and ultra-mobile. PC Virtual Reality it is mainstream use in entertainment, healthcare, military, and business. Creates a virtual environment for instance in healthcare patients can use VR to calm down the nervous system. It is also used in socialization. Augmented VR it is all in one they do not require a connection from the computer or other external connections for operation as VR is easy to carry, affordable, and easy to use.2 Immersive Glasses another name is Augmented Reality which is the new version in the metaverse it can develop enhanced socialization by creating avatars. It uses glasses to blur the real world and enhance virtual experiences but it is on the verge of development and technical constraints. Open metaverse and closed metaverse open metaverse creates new features like building or marketplace and in closed metaverse it is not possible to create new features the authority lies with the company but the issues arise when the challenge comes under open metaverse w.r.t to the right in copyright whether real creators or platform owners or both can be claimed as owners. Technology: AR, VR 5G, 6G, and Cloud computing, edge computing Mark Zuckerberg said that metaverse first not Facebook first. Companies like Nike and Gucci created a virtual experience for customers to explore their products and designs. Walmart built a virtual world called Walmart Land, where people can play games, attend concerts, and buy virtual avatars. Some companies are making a notable change by introducing metaverse in 2023 Apple unveiled a vision headset which will be released in early 20243. Tech companies call it the best possible version of a VR Headset. BMW opened the world's first virtual factory for stimulation it did it by using Nvidia's Omniverse platform. Metaverse will change the world how we see it some people call it the successor state in today's mobile internet it is more immersive, social, and 3D approach. Technology: AR, VR 5G, 6G, Cloud computing, edge computing. Mark Zuckerberg said that metaverse first not Facebook first. Companies like Nike and Gucci created a virtual experience for customers to explore their products and designs. Walmart built a virtual world called Walmart Land to conveniently play games, to present at concerts, and to own virtual avatars. Some corporations and entities are making a notable change by introducing metaverse in 2023 Apple unveiled a vision headset which will be released in early 2024. Tech companies call it the best possible version of a VR Headset. BMW opened the world's first virtual factory for stimulation it did it by using Nvidia's Omniverse platform4. As technology is evolving but it has issues which evolves collateral to it and it faces a supplementary dilemma as in the metaverse scenario digitization is taking its profound face but in the legal aspects the problem is arising because of virtual property rights which can be infringed in the real world, the infringement done by avatars which can be anonymous as the legislation of India doesn’t not implicit clear provisions for metaverse it is governed by smart contracts which does not have a legal backup and legal protection on its breach or infringement.en_US
dc.language.isoenen_US
dc.publisherAlliance School of Law, Alliance Universityen_US
dc.relation.ispartofseries2023MLLM07ASL015-
dc.subjectIntellectual Property Lawen_US
dc.subjectIntellectual Property BIRPIen_US
dc.subjectWorld Intellectual Property Organization (WIPO)en_US
dc.subjectPatenten_US
dc.subjectMetaverseen_US
dc.subjectIndiaen_US
dc.titleIPR in the Virtual Realm: Challenges and Opportunities in Metaverse in Indian Outlineen_US
dc.typeOtheren_US
Appears in Collections:Dissertations - Alliance School of Law

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